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[Profile] Darkquil

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[Profile] Darkquil Empty [Profile] Darkquil

Post  DarkQuil Wed Jun 04, 2008 5:31 pm

Personal Information
Name- Quil-Zero-Shadow
Age- 13
Description- Has Black Hair, Wears: Blue Jeans, Brown T-Shirt, Light Brown Shirt over it.
Personality- Serious, Mysterious, Questionable.
Likes- Anime, Battling, Games, and More.
Dislikes- Jerks, and Tests

Pokemon Information

My Pokemon-


Shadon- 120 HP- Shadow:

-Velocity Shadow: The Shadow Pokemon gets a dark aura and bashes into the opponent at velocity speeds, crushing them.((Damage of Attack- Stage 1: 40 Attack Stage 2: 45 Attack Stage 3: 50 Attack Legendary: 55 Attack Take 10 Recoil damage.))

-Shadow Outburst: The Shadow Pokemon release shadow energy to attack the opponent. It attacks for 5 turns.((Damage of Attack- Stage 1: 5 Attack Stage 2: 5 Attack Stage 3: 10 Attack Legendary: 15 Attack Each turn, the opponent receives damage, it lasts for 5 turns.))

-Shadow Beam: The Shadow Pokemon gets a dark aura and channels the energy to its mouth, shooting a dark beam at the opponent. ((Stage 1: 40 Attack Stage 2: 50 Attack Stage 3: 60 Attack Legendary: 80 Attack Can only use this move every five turns.))

-Shadow DestructionThe Shadow Pokemon glows and starts attacking the opponent with a barrage of attacks. The Shadow Pokemon does this for 2 turns, but on the third, he cannot attack, or dodge.((Stage 1: 30 Attack Stage 2: 35 Attack Stage 3: 40 Attack Legendary: 45 Attack The Shadow Pokemon attacks for two turns, but cannot attack or defend on the third turn.))


Raiment- 120 HP- Elemental Morph:

-Morph Beam: The Elemental Morph pokemon shoots a beam whose element is the opponents weakness.((Stage 1: 40 Attack Stage 2: 55 Attack Stage 3: 65 Attack Legendary: 80 Attack))

-Legendary Elemental: The Elemental Morph pokemon starts glowing and shoots a beam of elements at the opponent. The amount of elements that are in the beam depend on how many elements your Elemental Pokemon has.((Stage 1: 5/Element Attack Stage 2: 5/Element Attack Stage 3: 10/Element Attack Legendary: 15/Element Attack))

-Elemental Final: The Elemental Morph pokemon glows and starts to ram the pokemon.((Stage 1: 40 Attack Stage 2: 45 Attack Stage 3: 55 Attack Legendary: 65 Attack))

-Morph Tackle: The Elemental Morph Pokemon glows and attacks with an element tackle, whichever element the morph pokemon is decides the element of the tackle. Example Thuder= Volt Tackle, Fire= MagmaTackle.
((Stage 1: 40 Attack Stage 2: 50 Attack Stage 3: 60 Attack Legendary: 80 Attack Each Pokemon takes 10 Recoil damage, then the higher stage, the higher interval of damage you take. Legendary's take 40 damage, and Stage 1 take 10 damage.))

-Hydro Cannon- 50 Damage(User must rest the next turn.)

-Blast Burn- 50 Damage(User must rest the next turn.)

-Rock Wrecker- 50 Damage(User must rest the next turn.)

-Frenzy Plant- 50 Damage(User must rest the next turn.)


Dragno- 120 HP- Nobody:

-Nobody Gazer: The Nobody Shoots a beam of white light out of it's mouth. Stage 1:1 Beam, Stage 2:2 Beams, Stage 3:3 Beams, Legendary:4 Beams.((Stage 1: 40 Attack Stage 2: 50 Attack Stage 3: 60 Attack Legendary: 70 Attack))

-Nobody Claw: The Nobody Pokemon's claws start to glow and it slashes at the opponent with claws.((Stage 1: 30 Attack Stage 2: 40 Attack Stage 3: 45 Attack Legendary: 55 Attack))

-Nobody Spiral: The Pokemon uses claws and spins around to make a small tornado around itself, then it heads for the opponent.((Stage 1: 30 Stage 2: 35 Stage 3: 40 Legendary: 60))

-Nobody Ultimatum: The Nobody glows and charges at the opponent ramming him at full force.((Stage 1: 40 Attack Stage 2: 55 Attack Stage 3: 70 Attack Legendary: 80 Attack User also takes 10 Recoil Damage.))


Gigamas(Giga Titan)- 350 HP- Giga Legend:

-Giga Charge Incineration: The First turn, Gigamas glows with pure light, pure dark and elemental energy surrounding its body. The second turn, it unleashes its attack in the form of Gigama Energy. It hits all within its divine range.
((Charge Turn: 0 Damage Attack Turn: 80/Pokemon hit.))

-Gigama Legend: Gigamas glows with pure untapped gigama energy. It then releases the energy to finish off the opponent.
((100 Damage.))

-Gigama Barrage: Gigamas glows with energy from pure light and pure dark as well as elemental energy. It then focus's the energy into its hands and blasts at the opponent. ((20/Attack. Attacks 3 Times.))

-Giga Rise: Gigamas starts to glow with pure dark and light energy as well as elemental energy. It rises into the air at velocity speeds and rams into the opponent. ((80 Damage.))

-Spacial Rend- 50 Damage(User must rest the next turn.)

-Roar of Time- 50 Damage(User must rest the next turn.)


Charmander- 120HP-Nobody/Fire

-Blast Burn- 50 Damage(User must rest the next turn.)

-Flare Blitz- 40 Damage(User takes 10 Damage.)

-Flamethrower- 35 Damage

-Metal Claw- 20 Damage

-Heat Wave- 35 Damage

-Fire Blast- 40 Damage

-Overheat- 45 Damage(Does 10 less damage every attack after the first.)(20 is the lowest it can be reduced)

-Iron Tail- 30 Damage

-Fire Punch- 25 Damage

-Fire Fang- 25 Damage


Cyndaquil- 120HP- Elemental Morph/Fire
-Blast Burn- 50 Damage(User must rest the next turn.)

-Lava Plume- 30 Damage(Opponent gets burned and receives 5 damage every turn for 3 turns.)

-Eruption- 50 Damage

-Flame Wheel- 25 Damage(Opponent gets burned and receives 5 damage every turn for 3 turns.)

-Flamethrower- 35 Damage

-Ember- 15 Damage

-Fire Blast- 40 Damage

-Overheat- 45 Damage(Does 10 less damage every attack after the first.)(20 is the lowest it can be reduced)

-Flare Blitz- 40 Damage(User takes 10 Damage.)

-Crush Claw- 25 Damage(Opponent receives 5 more damage from all attacks.)


Pichu- 120HP-Opposion/Electric

-Thunderbolt- 35 Damage(Opponent is paralyzed for the next turn.)

-Volt Tackle- 40 Damage(User takes 10 Damage.)

-Zap Cannon- 40 Damage(Opponent becomes paralyzed for the next turn.)

-Surf- 35 Damage

-Thunder Punch- 25(Opponent becomes paralyzed for the next turn.)

-Thunder- 40(Opponent becomes paralyzed for the next turn.)

-Wish- User restores Max Hp by half next turn.

-Charge Beam- 20 Damage

-Iron Tail- 35 Damage(Opponent takes 5 more damage from attacks.)

-Rain Dance- Powers up Water and Electric type moves by 10.


Larvitar- 120HP-Drive/Rock/Ground

-Rock Slide- 35 Damage(Opponent flinches and misses next turn.)

-Earthquake- 35 Damage(Damage doubles for all pokemon using dig.)

-Hyper Beam- 50 Damage

-Rock Polish- (User attacks twice in one turn for 2 turns.)

-Dark Pulse- 30 Damage(Opponent flinches and misses next turn.)

-Rock Wrecker- 50 Damage(User must rest the next turn.)

-Stone Edge- 35 Damage

-Dig- 30 Damage(First Turn: User goes underground, opponent misses attacks when pokemon is underground. Second Turn, User attacks.)

-Rock Slide- 25 Damage(Opponent flinches and misses next turn.)

-Stealth Rock- 30 Damage(Sharp rocks land the ground, when another pokemon comes out, he takes the damage.)


Aron-120HP-Drive/Steel

-Metal Claw- 15 Damage(Opponent takes 5 more damage from all attacks.)

-Iron Tail- 35(Opponent takes 5 more damage from all attacks.)

-Metal Sound- (User does 20 more damage to next 2 attacks.)

-Iron Head- 30 Damage(Opponent flinches and misses next turn.)

-Iron Defense-(Opponent does 15 less damage to user.)

-Metal Burst- (User attacks opponent with 1.5 times the damage from the opponents previous attack.)

-Water Pulse- 20 Damage(Opponent becomes confused and attacks itself next turn.)

-Earthquake- 35 Damage(Damage doubles for all pokemon using dig.)

-Dragon Rush- 35 Damage(Opponent flinches and misses next turn.)

-Aerial Ace- 25 Damage


Treecko- 120HP-Opposion/Grass

-Frenzy Plant- 50 Damage(User must rest the next turn.)

-Giga Drain- 20 Damage(User gains 10 health.)

-Energy Ball- 30 Damage(User does 10 more damage for next to turns.)

-Bullet Seed- 50 Damage

-Solar Beam- 40 Damage(First Turn: User gathers energy. Second Turn: Attacks.)

-Leaf Blade- 35 Damage

-Drain Punch- 30 Damage(User gains health equal to half of the damage inflicted.)

-Crush Claw- 25 Damage(Opponent receives 5 more damage from all attacks.)

-Leaf Storm- 45 Damage(Does 10 less damage every attack after the first.)(20 is the lowest it can be reduced)

-Synthesis- (User restores a fourth of its hp)


Trapinch- 120HP-Shadow/Ground

-Sand Tomb- 5 Damage(User traps foe inside a sandstorm, takes damage for 5 turns.)

-Dig- 30 Damage(First Turn: User goes underground, opponent misses attacks when pokemon is underground. Second Turn, User attacks.)

-Hyper Beam- 50 Damage

-Earth Power- 30 Damage(User deals 10 more damage for next 2 turns.)

-Earthquake- 35 Damage(Damage doubles for all pokemon using dig.)

-Fissure- (Crack opens in ground and opponent falls in, the opponent automatically faints.)(Can only be used after 5 turns have passed since the beginning of the battle.)

-Giga Drain- 20 Damage(User gains health equal to half of the damage inflicted.)

-Double Edge- 40 Damage(User takes 10 Damage.)

-Solar Beam- 40 Damage(First Turn: User gathers energy. Second Turn: Attacks.)

-Toxic- (Opponent takes 5 damage the first turn, then 10 damage, and so on. It doesn't stop till the opponent faints.)


Gible- 120HP-Shadow/Dragon

-Dragon Claw- 35 Damage

-Dragon Rush- 35 Damage(Opponent flinches and misses next turn.)

-Giga Impact- 50(User must rest the next turn.)

-Dragon Rage- 20 Damage

-Earthquake- 35 Damage(Damage doubles for all pokemon using dig.)

-Fire Blast- 40 Damage

-Dragon Pulse- 30 Damage

-Draco Meteor- 45 Damage(User deals 10 more damage for the next 2 attacks.)

-Shadow Claw- 30 Damage

-Dragon Breath- 20 Damage(Opponent becomes paralyzed for the next turn.)


Battle Items-

Shadow Draclaws- Shadon- The Shadow Pokemon can dodge one attack and gains 10 attack to each attack.

Elemental Gem- Raiment- The Elemental Morph Pokemon with this item can attack for twice in one turn, and gains 10 attack. It starts out with 10 less health, and must skip every other turn.

Nobody Armor- Dygon- The Nobody Pokemon starts with 20 more health than usual, and gains 10 attack. The opponent deals 20 less damage, but can attack for two turns. The opponent also starts with 10 More health as well.

Giga Legend Shards(Giga Shards)- Gigamas(Giga Titan)- The Giga Legend Pokemon that has this gains 20 attack, and starts with 20 more health. It can also dodge one attack. Opponent can attack Gigamas twice in one turn. The opponent can only use that affect once.

ExoQuil- Cyndaquil- The pokemon with this item gains 20 attack and can dodge one attack per match. The opponent starts with 20 more health.

Flame Gautlet- Charmander- The Pokemon with this Battle Item gains 10 health and 10 attack to each attack.

Volt Claw- Pichu- The pokemon with this Battle Item gains 15 attack and 10 health.

Rock Claws- Larvitar- The Pokemon with this item starts with 20 more health. The opponent loses 5 attack.

Steel Forge- Aron- The Pokemon with this Item can attack twice and gains 5 attack. The opponent gains 20 health.

Leaf Blade- Treecko- The pokemon with this battle item gains 10 attack and 10 health.

ExoTrap- Trapinch- The Pokemon with this battle item can dodge one move per battle, and gains 20 health.

Gale Wings- Gible- The pokemon that uses this Battle Item gains 10 attack and can dodge one attack. The opponent gains 20 attack.


Locations-

Giga Zone- The Giga Pokemon gains 20 HP and 10 attack to all damage, he can also dodge one time per battle.

Nobody Island- Nobody Pokemon lose 10 attack, and opponents lose 5 in their attack. Nobody Pokemon can also change into an element for one attack in each battle.

Gem Isle- Elemental Morph Pokemon gain 10 attack, and can morph an extra time.

Dark Shadows- Shadow Pokemon gain 10 more attack, and can dodge one attack per battle. Opponents lose 5 in their attack.

Magma Ring- Fire Pokemon gain 10 more attack, and opponent starts with 10 less HP.

Volt Cage- Thunder and Steel pokemon get 10 attack gain, and can dodge 1 attack.

Earth Mountain- All rock and ground pokemon gain 15 attack, and opponent loses 5 attack. Opponents start out with 10 more health.

Steel Grid- All steel pokemon lose 10 attack, in return, they get to attack twice per turn. After every two turns, they must skip one turn. Opponent gains 15 to attack.

Leaf Horizon- All grass pokemon gain 10 attack, and the owner's pokemon can dodge one attack.

Dragon Sky- All dragon type pokemon gain 10 attack, and gain 10 health, but opponent gains 20 health.


Items-

2x Full Restore-This item doubles as both a Max Potion and a Full Heal. Restores HP to full, and heals poisoning, paralysis, sleep, burn, or freeze.

Max Revive-An improved revive over the regular revive. Restores a Pokémon to full HP.

Dragon Fang- Makes Dragon Type moves do 20 More damage next turn.

Miracle Seed- Makes Grass Type moves do 20 More damage next turn.

Soft Sand- Makes Rock/Ground Type moves do 20 More damage next turn.

Light Ball- Makes Thunder Type moves do 20 More damage next turn.

Quick Claw- Pokemon attacks first.

Macho Brace- User deals 20 more damage next turn, and opponent deals 15 less damage next turn.

Critical Vision- Wearer inflicts 20 more damage for the next attack.

ExoArmor- Opponent deals 20 less damage for the next attack.

Plate Drive- This item allows pokemon to use the Legendary Plates of Arceus.

Draco Plate- Makes Drive Plate user a Dragon-type Pokémon this turn, and makes attack do 15 more damage.
Dread Plate- Makes Drive Plate user a Dark-type Pokémon this turn, and makes attack do 15 more damage.
Earth Plate- Makes Drive Plate user a Ground-type Pokémon this turn, and makes attack do 15 more damage.
Fist Plate- Makes Drive Plate user a Fighting-type Pokémon this turn, and makes attack do 15 more damage.
Flame Plate- Makes Drive Plate user a Fire-type Pokémon this turn, and makes attack do 15 more damage.
Icicle Plate- Makes Drive Plate user an Ice-type Pokémon this turn, and makes attack do 15 more damage.
Insect Plate- Makes Drive Plate user a Bug-type Pokémon this turn, and makes attack do 15 more damage.
Iron Plate- Makes Drive Plate user a Steel-type Pokémon this turn, and makes attack do 15 more damage.
Meadow Plate- Makes Drive Plate user a Grass-type Pokémon this turn, and makes attack do 15 more damage.
Mind Plate- Makes Drive Plate user a Psychic-type Pokémon this turn, and makes attack do 15 more damage.
Sky Plate- Makes Drive Plate user a Flying-type Pokémon this turn, and makes attack do 15 more damage.
Splash Plate- Makes Drive Plate user a Water-type Pokémon this turn, and makes attack do 15 more damage.
Spooky Plate- Makes Drive Plate user a Ghost-type Pokémon this turn, and makes attack do 15 more damage.
Stone Plate- Makes Drive Plate user a Rock-type Pokémon this turn, and makes attack do 15 more damage.
Toxic Plate- Makes Drive Plate user a Poison-type Pokémon this turn, and makes attack do 15 more damage.
Zap Plate- Makes Drive Plate user an Electric-type Pokémon this turn, and makes attack do 15 more damage.


Last edited by DarkQuil on Thu Jun 19, 2008 6:10 pm; edited 37 times in total
DarkQuil
DarkQuil
Official Pokemon Fan
Official Pokemon Fan

Number of posts : 263
Location : Shadow Force Hideout
Registration date : 2008-06-02

http://animecombination.forummotion.com/index.htm

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[Profile] Darkquil Empty Re: [Profile] Darkquil

Post  Admin Sun Jun 08, 2008 6:31 am

Okay I will approve this. APPROVED

Now Lock and Move this because I'm too wazy :3
Admin
Admin
Administrator

Number of posts : 202
Location : I live in a graveyard, next to your home, waiting to be challenged to a Brawl. Or maybe in a Jungle
Registration date : 2008-06-02

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